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Here’s to a healthy, successful and inspiring 2016

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As the year comes to an end, we are grateful for the projects we have been able to contribute to.  Through these projects we know we are impacting the lives of many for the good.  When our clients invest in developing their talent and partner with us to create success opportunities for their employees, they allow us to fulfill our mission to expand knowledge and bring about progress.  With this in mind, we want to suggest the following questions that can help training and development departments fortify their position within organizations as value creators instead of cost centers:

– Can we implement strategies to further demonstrate the value we bring to the organization, through success stories and tangible business results that can linked back to the training investments?

– Can we demonstrate how the acquisition of experience is accelerated through the programs we create?

– Can we anticipate the training needs of our internal clients?

– Can we look into strategies to replicate our top performing employees and support them on the job?

– Can we inject fun, excitement and a little intrigue into our programs to enhance perceived value and generate more participation?

We are excited to explore these questions with you in 2016!

Wishing you and yours a healthy, happy, prosperous and inspiring new year.

When you Ass-u-me: Adult Learning and Motivation

Blog 11 (2)The Problem

Can you train an adult who is not motivated to be trained?  Can you motivate an adult to learn? Anybody who has trained adults will tell you that when motivation is present learning occurs, one way or another, because the individual will be able to overcome frustration, disappointment or any other obstacle that gets in the way. The opposite is also true: when motivation is not present it is practically impossible to train someone.

So if motivation is essential, why do we forget as instructional designers to incorporate methods to motivate individuals to make the best of the training and development programs we create?  In my opinion the culprit is assuming our learners are motivated to learn.  As Felix Unger in an episode of The Odd Couple says: “When you ass-u-me you make an ‘ass of u and me’!”

The Research

The fact that motivation is important for adults is not new.  E.C. Lindeman’s  in The Meaning of Adult Education in 1926 noted that adults are motivated to learn as they experience needs.  The late renowned psychologist, Carl R. Rogers, stated that adults will learn only those things they perceive will help them enhance themselves, clearly underlining the value of relevancy for the adult learner.  Recent research has summed it up to two basic questions adults will ask themselves before they engage in learning:

  1. Is it worth it?
  2. Can I do it?

The first question hits on the concept of motivation, since the adult learner is asking if what they are about to learn is worth their time and effort.

How to Avoid It

As good instructional designers we have to start by understanding our audience and their motivation and can’t simply assume individuals are motivated to learn because the training program is mandatory, necessary for advancement, or a high-potential leadership development program, for example.  We need to incorporate strategies that address the needs for adult learners to align their own needs, aspirations and desires with the objectives of the elearning, virtual classroom, instructor-led, game, simulation or blended training program we are designing.  It starts with basic questions such as:

— Have we done a good job in sharing how individuals will benefit? (This question addresses the external or extrinsic motivators that may be leveraged).

— Have we shared how others have benefited and what they have been able to accomplish? (This question is intended to ensure the creation of a vicarious experience that leads the learner to determine that it can be done).

— Have we leveraged communication, recognition, or other strategies to stimulate positive behavior before, during and after the training? (This question addresses the internal or intrinsic motivators).

In summary, have we respected the need for the adult learners to question the importance of the training program and provided satisfactory answers along the way that align with their own agenda? Remember what Oscar said: never assume that these strategies are in place. Assume they are not and embed them to ensure your learners always find their motivation.

“Another Brick in the Wall”: Adult Learning versus Pedagogy

BUSTED Father, Mother, Son Family, up against the wallAdult learners have suffered under the spell of pedagogy for many years.   It is time for instructional designers to take an active role in making sure executives and those around them understand the fundamental differences between adult learning and pedagogy.

The word “pedagogy” is derived from the Greek words paid, meaning child (the same origin as the word “pediatrician”) and agogus, meaning “leader of”.  In essence, pedagogy means the art and science of teaching children. This model of education has been around for a long time (started between the seventh and twelfth centuries evolving from the monastic and cathedral schools in Europe) and it has remained the dominant model of education since. Still today, there are millions of adults being taught like children.

What is the problem with teaching adults like children?  There are quite a few, but I want to focus on the most fundamental one in my opinion.  In the pedagogical model, the teacher is assigned the full responsibility for the what, the when and the how of the learning that is to take place.  It is a teacher-directed education where the learner essentially takes a passive role. And this is where the problem begins.  As an adult, we have the need to be self-directed, as Malcolm Knowles emphasized, because being an adult in the first place, according to its psychological definition, is to arrive at the self-concept that we are responsible for our own lives.

In other words, if we break this paradigm and make the clear distinction between adult learning and the pedagogical model, we would start by shifting the responsibility of the learning back to the learner or the adult.  We have seen learning and development departments designing eLearning courses, instructor-led training, virtual classroom sessions, and blended learning programs where little to none of the responsibility has been given to the learner.  Basic steps to provide the learner with a sense of self-directedness are missing.

An effective instructional designer needs to start by thinking how the learners can take ownership for what is to be learned and how to facilitate* this process.  Specific techniques, like allowing learners to pick and choose different delivery methods or engaging in different learning activities that are part of a bigger picture, make a difference and have an impact on the bottom line.  Recently, we implemented a  simple strategy in this direction at a global manufacturing company which resulted in increased productivity. We assigned ownership to the learners of creating their own support manual relevant to their own needs, thereby reducing their dependency on external support while improving their productivity.

To summarize and extrapolate from Pink Floyd’s Another Brick in the Wall, “Hey! Teachers! Leave them <adults> alone!”    https://www.youtube.com/watch?v=YR5ApYxkU-U

*Facilitator – We can’t force an adult to learn anything but we can facilitate the access to knowledge for those who want it.  This concept is behind our name Facilitador, which means facilitator in various languages.

Curriculum Design and the Blended Approach

iStock_000012170873_MediumThe purpose of any learning or training program is to help the learner or trainee improve him or herself and the results they achieve for the organization.  So if this is this case why not make the learning and training program subservient to how the individual will utilize the learning to improve herself and her organization?  And keep in mind that acquisition of knowledge and skills to develop competence and ideally reach a level of mastery does not occur from one day to the next; it is a process that in some cases can take years.

We find that when it comes to deciding on a curriculum to prepare individuals for a job role and when leveraging instructional design to deliver this curriculum, most organizations forget the obvious points above.

The first problem is that many organizations try to fit a series of topics, or “things individuals must know” or are “supposed to know” to be successful in their job into an ever expanding curriculum.  Chances are that they end up with a huge curriculum that can’t be covered in the amount of time allotted for the training and development program and as a result, critical topics can be left out.  The second problem is that many organizations forget the fact that the road to mastery is a process and don’t leverage sound instructional design to support this process.

The first problem is tackled by taking holistic approach to the curriculum and this starts with asking what are successful behaviors of top performers in that role.  From there we derive the competencies that need to be developed to execute those behaviors.  Then, we ask what are the skills and knowledge that make up those competencies that over time will lead to mastery and lastly, given the aforementioned, how do we make the knowledge and support through this process as least disruptive as possible from the employee’s current work responsibility and environment.  Here is where a blended approach is king since it is only through a blended approach that we can find ways for individuals to work and collaborate real time with others, access information when they want it from wherever they want, and access live support on their road to mastery.

Only by taking a holistic instructional approach and leveraging technology can we make the learning subservient to how the learners will utilize the learning to improve themselves and their organizations.  We are excited to work with organizations that don’t forget the obvious.

 

The King of eLearning: Blended

Gracious, that's outrageously expensive!

Have you heard the talk when it comes to eLearning that says:  “It rarely lives up to its expectations“?

In the mid-90’s and early 2000’s the talk was clear: eLearning would take over the world!  Then came the fact that it was self-paced e-learning that was going to give corporations an effective, efficient and economical way of distributing knowledge across the corporation. Then reality struck.  Completion rates of self-paced eLearning when not mandatory were below 5% in most organizations and people were complaining left and right when told to take any eLearning course.

It appears that most people forgot that not all eLearning is created equal.  There were many electronic page turners (EPT) that were given the name of “eLearning” and since many corporate learning and development departments who purchase and develop eLearning don’t actually consume it (or take it),  these EPTs would make it past them.   (We jokingly call this “the dog food syndrome” because the owner of the dog – who buys the dog food – doesn’t actually consume it).  These EPTs reinforced the perception that eLearning was just not living up to anybody’s expectations evidenced by dismal completion rates and low satisfaction scores.

The bright stars in all of this were the organizations that invested in the right instructional design resources and built real online self-paced interactive learning experiences.  This weeded out the organizations that were serious about leveraging the eLearning medium from the ones that didn’t.  However, there is a way to ensure that eLearning lives up to its expectations even if we dare call EPTs eLearning, and that is to make eLearning or EPTs part of a blended approach.  Obviously, a well developed, instructionally sound course will be able to support a blended approach better than an EPT but both can be designed into a blended approach that doesn’t rely exclusively on the eLearning or the EPT to be effective but on a blended strategy that leverages other mediums like face-to-face instruction, live virtual classrooms, and experiential learning opportunities to achieve tangible results.  The concept is that in order for simple eLearning to be king and live up to its expectations, it has to be part of a more robust blended approach.

Rocket Fuel for eLearning: Action Plans

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Do you want eLearning to have an impact on your people, so your people can have a positive impact on the business?

Yes, that is actually what our research demonstrates.  When eLearning is accompanied by an action plan the results go through the roof.

What results? The business results that can be attributed to the training.  The reason is simple.  An action plan documents how the learner will apply what he or she learned.  Accountability is created when the individual completes the action plan and shares it with managers. Hard evidence is created when the individual records the results of his or her application of the action plan. The action plan essentially becomes a link between what is learnt and the impact it had on the business.

An action plan includes any type of document created by a learner that states the actions he or she will undertake in relation to what they have understood to be the learning objectives or goals of any given learning, training, mentoring or coaching program delivered via self-paced e-learning or a virtual classroom.  Adult learning theorist Malcolm Knowles describes a series of problems that are solved through the use of action plans, primarily because they allow individuals to develop a sense of ownership and take responsibility for outcomes.

To incorporate action plans into eLearning courses is simple.  What is important is that the action plan be structured in a meaningful and relevant way and that it allows for easy access and follow-up.  Typically, action plans have been paper-based making them hard to store, retrieve and track.  Within an eLearning course they become electronic; the learner can access them when they want; others like managers can view them at any time; learners can complete them at their own pace and make any changes as needed.  In a way, the action plan acts a self-regulating mechanism that the individual uses to hold him or herself accountable to apply what they learned.  Marshall Goldsmith states in Trigger that our performance improves when we know we will be tested in regards to our personal effort.  An action plan commits the individual to exert the effort in applying what they learn with themselves and others.

It’s a simple technique. A powerful one that adds rocket fuel to your eLearning programs. It’s a technique that more often than not gets dismissed and should not.  Adding an action plan to an eLearning course can ensure that it positively impacts your people and improves your bottom line.

I'm in the money!

What eLearning content provides the biggest bang for your buck?

Recently, I overheard a conversation at a learning conference when I was waiting to enter a room I was scheduled to present at.  The conversation between the two individuals went like this:

“What content provides the biggest bang for your buck? That is the question I have about this e-Learning project we are starting.  It’s going to take a lot of effort so knowing what we include and don’t include will be key.”

“Yes we have to look for what’s really going to move the needle so we continue getting funding.”

“I was thinking that what we need to do is make sure we give the people out on the field what they need. They have to tell us what is going to make it or break it for them.”

The question of what is the content that will be most effective within an eLearning solution is very important.  Equally or perhaps more importantly is how the knowledge is going to be delivered and how it will be accessed by the learner.  Consider the following: in regular face-to-face communications we have three components. They are:

  1. Our body language
  2. How we say what we say (voice qualities/characteristics)
  3. What we actually say or the words we chose

What we actually say represents only about 7% of the equation, with 38% going to how we say it and 55% going to the body language we use when we say it (Mehrabian and Ferris, 1967).

If we were to apply this formula when thinking of an eLearning solution, we would give more weight to how the knowledge will be accessed (55%) than to how the knowledge will be delivered (38%) or what the knowledge is that will be delivered (7%).   I am not suggesting that one is more important than the other, but I am suggesting we start by thinking how the knowledge will be accessed by the learner at the point of need.

As adult learners we do not need to remember everything or memorize things, we need to be able to execute our jobs and access knowledge when we need it to support our successful execution of the task(s) at hand.  Therefore, any eLearning solution that does not “follow” the learner back when they are on the job will miss the opportunity to provide the most value to that learner at the moment of need.

Now if we consider the content question again under this perspective, we could argue that the ideal content is that which will help our employees perform at their best when they are back on the job. And who knows this best? Our top performing employees.  Therefore, the content can come from these employees.  How? The best way I have found is through what we call “user-generated content” or self-shot short videos of these top employees sharing specific know-how and best practices to support the successful execution of a task or a step within their jobs.  And how will these videos be delivered? It is up to the training department to curate, organize, tag, label, and rank the videos for easy on-the-job access.  Creating employee-generated content is not hard if you create the right framework for the training department to be able to accomplish this.

Custom eLearning Wars: Will changing your attitude change your behavior or will changing your behavior change your attitude?

Business competition

Could a generic or off-the-shelf eLearning course change your behavior? Most likely it can’t because it is generic and even though it might have some examples these might not apply to the specific situations your employees will face.  Could a generic eLearning course change your attitude or how you think about something?  Perhaps it can if the content is valid and the generic e-Learning course has been well designed.  However, does changing your thinking about something guarantee that you will change your behavior?  The answer quite simply is no, nothing can guarantee it (think about how many times you read a life changing health practice and then failed to apply it) but you can put the odds in your favor.

Now let’s consider the following: can changing behavior change the way we think about something?  The answer is yes.  Ultimately it is behavior that counts since it is what impacts the world around us.  How can behavior change our thinking?  Let’s consider some examples where this might seem obvious.  The first is dressing differently (a behavior).  When we are dressed in fancy, expensive clothes or in a uniform, we tend to change how we stand, how we talk, and how we perceive ourselves.  Another example is when we force ourselves to smile (a behavior).  In the beginning, it might feel awkward and fake, but as we maintain the smile we start feeling happy (thinking happy thoughts).  If you are still not convinced, try the smile technique on your own (perhaps do so in private so people around you don’t think you are crazy!)

So how do you increase the odds of a behavior change occurring after an eLearning course? You not only provide relevant, valid and compelling content to impact how people think about an issue or as Peter Senge of Harvard would describe, change the mental models people hold to interpret what is around them, but you also provide examples that are specific to the challenges and situations your employees will face.  Modeling the right behavior within the appropriate context can be achieved only through a custom eLearning course that has been designed based on your employees’ specific needs and challenges.  When the behaviors are made explicit in this manner, the gap between knowing something and being able to execute on it, or what Jeffrey Pfeffer and Robert I. Sutton coined “The Knowing-Doing Gap,” is shortened.  It is still not a guarantee people will change their behavior as this responsibility ultimate lies with the individual, but the odds will definitely be in your favor.

 

5 Best Practices to Help you Create Content for Custom eLearning

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We constantly hear it from our clients. And now Brandon Hall has validated our experience. According to Brandon Hall Group’s 2014 Business Focus Survey, content development is one of the biggest concerns for a learning organization, and sourcing that content is often a challenge. 62% of companies surveyed stated that content development is either a high priority or critical to their business. Sourcing this content for custom eLearning courses is sometimes a challenge since most of what is available out there is generic, off-the-shelf material that is usually not relevant.

So what do they do?

They hire us. (Ha ha ha! Had to get that one in there…)

What happens is most times, companies try to build their own content. And this can be tricky if a process and certain critical steps are not taken into account. Here are our 5 best practices for helping our clients compile and create great and effective content for elearning courses:

1) Project Management: Make sure you have a project manager who will own the content creation task and keep people on track. It’s a good idea to have an executive sponsor to hold people accountable to deadlines.

2) Content Outline: Determine a content outline that will meet your overall training objective. Usually the best way is to meet with the SME’s and stakeholders and zero in on the most important parts needed to ensure learning objectives will be met.

3) Gather Existing Content: Gather any existing relevant content and identify any gaps. Fill in the gaps by developing any new content needed. Interviewing SMEs and top performers is your best bet for new content. When confronted by an unresponsive internal SME, get the executive sponsor involved!

4) Analyze and Synthesize: Categorize the content into need to know versus nice to know content and have the SMEs and sponsors sign off on it.

5) Instructional Design is King: Have expert instructional designers who will know how to take this content and turn it into an engaging and effective learning experience that focuses on how learners will apply the knowledge learned when they are back on the job.

Young happy couple or business people fighting in arm-wrestling

Custom eLearning Wars: Great Learning Experience vs. Application of the Training

How often do we design learning experiences thinking about how the learners will use the knowledge when they are back on the job?

Many custom eLearning companies will emphasize the need to create great learning experiences. Elearning consultants may emphasize that multimedia, animations and other wow factors will lead individuals to have a meaningful experience. However, in a corporate training and development department or workplace learning setting, the objective is to impact performance in a way that advances the organization’s objectives. Therefore, should we as instructional designers concern ourselves more with creating a great learning experience or do we focus more on enabling the performance that needs to happen after the learning experience? In our experience working with leading organizations that range from multinationals to progressive startups, we have seen that ensuring the success of the learners when the time comes to act is the most important function of the custom eLearning or custom training and development solution. The fact that the learning experience was great will be meaningless if it does not equip the learner to succeed when they are back on the job.

Anticipating how learners will use the knowledge when they are confronted with the realities and pressures of the job, can guide the instructional designer to incorporate specific strategies to leverage this context and to incorporate informational, procedural or decision-making job-aids at the point of need. The instructional designer’s input can and should go beyond the learning experience.